![]() ![]() By this point, Benmergui had run out of money from his old job, so he moved in with his mom, but he felt an incredible sense of momentum and possibility behind Storyteller. ![]() In 2012, a prototype won the prestigious Nuovo Award from the Independent Games Festival, given to a title with groundbreaking mechanics. Great idea, right? Benmergui quit his job at a traditional game developer to pursue it full-time. Dragging and dropping characters from frames reconfigured the story in real time. Heartbreak! Now introduce a mechanic for poison, add a few more frames - you have Romeo & Juliet. In the first frame, you could have Adam and Eve standing together happily in the second, remove Eve, and you have a lonely Adam. Success! Now the next puzzle may call for heartbreak. In the first frame, you could drag a character named Adam up, so that he’s standing alone in the second, you could drag Eve to join him. One puzzle might call for a simple romance told across two frames. He wanted to make a puzzle game, called Storyteller, that tasked players with creating stories using the visual language of comic strips. This was during the “Golden Age” of indie video games, when titles like Fez, Braid, and World Of Goo were minting fortunes for small developers outside of the conventional games-publishing ecosystem. The speech is in Spanish, but the story goes like this: Video-game developer Daniel Benmergui says the most popular speech he ever gave was one called “From Rockstar to Living With Your Mom!” He delivered it at an event called Fuckup Nights, which celebrates tales of failure from founders and creatives, and Benmergui has a corker. Actually creating it was a whole different story. Daniel Benmergui had an innovative indie-game concept.
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